Welcome to Our New Robotics Researchers!
As part of our Year 9 Electives Program, students once again have the opportunity to participate in our Robotics Research Project.
Students use OpenSim to create a 3D object, then use Scratch 4 OpenSim to create the Linden Script for their programmable object.
In order to create our “inworld class photo” for this post, we learnt how to use the camera controls in the Imprudence 3D Viewer, then the screenshot feature.
Watch out for future posts about their finished products!
You can also visit our Begonia Island Blog for further information about our Virtual Worlds Project.
Testing Kinect2Scratch: Part 1
We have spent the past week testing Stephen Howell's amazing software, Kinect2Scratch. Wow! This is such an exciting development in games creation and, in particular, the use of the Kinect Sensor Camera with one of our favourite free software programs, Scratch.
We have previously used Scratch 4 OpenSim as part of our Virtual Worlds Project and are huge fans of the Scratch software. Not only has Stephen created Kinect2Scratch but he has also shared a number of games that can be easily modified by altering the Scratch Blocks and their settings.
Our movie shows some students testing the Ball Bounce and Skeleton games. By installing the regular Scratch program, some additional Kinect software and connecting the Kinect Sensor Camera directly to a PC, we suddenly have an exciting way to not only play games but for learners to easily create their own Kinect games.
Welcome to the new BGS eLearning Blog!
Welcome to our new blog! Previously, this blog was known as BGS Virtual Worlds and was used by our students to share their work as part of our school's Virtual Worlds Project. However, we felt that a method for sharing information about other eLearning Projects was also needed. You can find more detailed information about Begonia Island, our OpenSim Virtual Worlds Project at http://begoniaisland.edublogs.org/In 2011 we have continued to explore a number of exciting areas such as games creation using Kodu Game Lab, Scratch and use of the Microsoft Kinect Sensor Camera with these tools. We have also had lots of fun creating our own special BeeBot, "Phee-Bee" who has been programmed to complete some exciting journeys around our Senior Library this year!
You can follow us on Twitter at http://twitter.com/bgselearning

