Ballarat Grammar eLearning http://bgselearning.posterous.com Most recent posts at Ballarat Grammar eLearning posterous.com Fri, 23 Mar 2012 03:46:00 -0700 Go!Animate 4 Schools with Year 11 Chemistry http://bgselearning.posterous.com/goanimate-4-schools-with-year-11-chemistry http://bgselearning.posterous.com/goanimate-4-schools-with-year-11-chemistry

 

We recently commenced a subscription to Go!Animate 4 Schools after our Head of Science expressed interest in trialling this web 2.0 tool with her students.

As part of Year 11 Chemistry, students have to explore the lives of famous scientists, particularly those who have had an influence in the field of Chemistry.

Usually, the students would research their chosen scientist then present their information in a Word document or PowerPoint slideshow that would be submitted to their teacher.

After seeing a colleague give a presentation that incorporated Go!Animate, our Head of Science could see the possibilities.

We started with a small number of accounts that were allocated to staff and students.  In pairs, students researched their chosen scientist, devised a storyboard outlining the key points then created an animation using Go!Animate 4 Schools that was two to three minutes in duration.

 

The positive outcomes of the project were:

·         A high level of student engagement

·         The opportunity to develop skills in the use of a new program

·         The opportunity to develop problem solving skills by assisting others to use Go!Animate, troubleshoot and find solutions to challenges

·         The opportunity to share their work with a global audience

·         The additional access to a bank of desktop computers in the Science area meant that students who were experiencing difficulties using their netbooks, had an alternative computer

 

I visited one of the Year 11 Chemistry classes as they shared their Go!Animate creations – and popcorn!  What struck me was the creative ways every group had approached the project and the way they managed to use the Go!Animate tools to their full advantage.  Characters, settings, importing images, voices and even voices in other languages were used to cleverly convey the key points about their chosen scientist.

 

I would like to congratulate our Head of Science, the staff and students for their enthusiasm and “can do” attitude throughout our first Go!Animate 4 Schools project.

If you would like further information about Go!Animate 4 Schools subscriptions, visit http://goanimate4schools.com

 

 

 

 

 

 

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Wed, 21 Mar 2012 17:49:40 -0700 Welcome to Our New Robotics Researchers! http://bgselearning.posterous.com/welcome-to-our-new-robotics-researchers http://bgselearning.posterous.com/welcome-to-our-new-robotics-researchers
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As part of our Year 9 Electives Program, students once again have the opportunity to participate in our Robotics Research Project

Students use OpenSim to create a 3D object, then use Scratch 4 OpenSim to create the Linden Script for their programmable object.

In order to create our “inworld class photo” for this post, we learnt how to use the camera controls in the Imprudence 3D Viewer, then the screenshot feature.

Watch out for future posts about their finished products! 

You can also visit our Begonia Island Blog for further information about our Virtual Worlds Project.

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Fri, 17 Feb 2012 21:17:03 -0800 Kinect Sports with Year 8 Maths http://bgselearning.posterous.com/kinect-sports-with-year-8-maths http://bgselearning.posterous.com/kinect-sports-with-year-8-maths

"Sporty Maths" is a Year 8 Elective where students explore maths concepts centred around the theme of sport.

While celebrating St Valentine's Day at our school on February 14th, the class had a "We Love Technology" session

where the Xbox Kinect was used and students played the "Kinect Sports" game.

Students took turns to participate in the track and field events.

Times and distances were recorded and shared on an Excel Spreadsheet, then the data was analysed.

Many thanks to the Year 8 students for participating so enthusiastically and to their teacher,

Mr B, for his assistance in organising the session.

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Mon, 31 Oct 2011 22:04:00 -0700 Going "inside the game" with Minecraft http://bgselearning.posterous.com/going-inside-the-game-with-minecraft http://bgselearning.posterous.com/going-inside-the-game-with-minecraft

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Minecraft has been a very popular activity in the Library this year so, as part of our Inside the Game theme this term, we decided to focus on the use of Minecraft as a creation tool.

One of our current displays features items related to Minecraft including books about rocks and minerals as well as some real gemstones.  Students have also assisted to create the display with some Minecraft Papercraft blocks.  I've also purchased some goodies from one of my favourite online stores, ThinkGeek, including a Minecraft Foam Pickaxe and Minecraft Magnets.

Although we don't have our own Minecraft server, students are encouraged (and very keen) to share the items they have created via their individual accounts.  When you speak to students and ask them why they enjoy using Minecraft, their answers are always similar, "I like Minecraft because I love to create things."

Everyday, I am greeted with an exciting new creation from one of our Miners!  Recently, one of our students, Corey, created his own TRON Minecraft avatar using Microsoft Paint.  By examining the Paint file of another Minecraft avatar, Corey modified it then uploaded the new file to use as his own avatar.  (Screen shot to come!)

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Mon, 31 Oct 2011 00:21:00 -0700 Testing Kinect2Scratch: Part 2 http://bgselearning.posterous.com/testing-kinect2scratch-part-2 http://bgselearning.posterous.com/testing-kinect2scratch-part-2

In our previous post, we explained how we have been testing Stephen Howell's amazing Kinect2Scratch program.  In this movie, one of our students tests the Kinect2Scratch Music game followed by Space Invaders.

In our original test of the Space Invaders game, we were unable to get the shooting action working by raising our arms.  However, after a quick tweet to Stephen Howell, he very kindly published some additions that we were able to add to Scratch in order to get the full functionality.  He also very kindly added a new game, Kinect2Scratch Music, for us to test.  As I set up my computer for the students to test this game, even I had no idea what awaited us!  It was great to share in the excitement with the students!

 

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Mon, 31 Oct 2011 00:04:00 -0700 Testing Kinect2Scratch: Part 1 http://bgselearning.posterous.com/testing-kinect2scratch-part-1 http://bgselearning.posterous.com/testing-kinect2scratch-part-1

We have spent the past week testing Stephen Howell's amazing software, Kinect2Scratch.  Wow! This is such an exciting development in games creation and, in particular, the use of the Kinect Sensor Camera with one of our favourite free software programs, Scratch.

We have previously used Scratch 4 OpenSim as part of our Virtual Worlds Project and are huge fans of the Scratch software.  Not only has Stephen created Kinect2Scratch but he has also shared a number of games that can be easily modified by altering the Scratch Blocks and their settings.

Our movie shows some students testing the Ball Bounce and Skeleton games.  By installing the regular Scratch program, some additional Kinect software and connecting the Kinect Sensor Camera directly to a PC, we suddenly have an exciting way to not only play games but for learners to easily create their own Kinect games. 

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Sun, 30 Oct 2011 23:56:00 -0700 Games Creation with the Warcraft Editor http://bgselearning.posterous.com/games-creation-with-the-warcraft-editor http://bgselearning.posterous.com/games-creation-with-the-warcraft-editor

As part of our Inside the Game theme this term, we are encouraging students to share games that they have created.  One of our Year 7 students, Daniel, was interviewed recently about a game he has created using the Warcraft Editor.

Students have had the opporunity to play Daniel's multiplayer game (that is yet to be officially named) and I was both fascintated and amazed to see the intricate programming involved in his project.

Congratulations Daniel and thanks so much for sharing your exciting work with us!

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Sun, 30 Oct 2011 23:03:00 -0700 Going "inside the game" with Kodu Game Lab http://bgselearning.posterous.com/going-inside-the-game-with-kodu-game-lab http://bgselearning.posterous.com/going-inside-the-game-with-kodu-game-lab

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Kodu Game Lab is a free download that allows you to create your own Xbox style games.  As yet, we are unable to play the games on the Xbox console, however, the games still make a great impact when played on a PC with a Windows Controller.

We started by making two versions of a very simple game called, Rock Chase.  The object of the game was to use the cycle to run over the rocks to score points.  If the wisps flying through the sky hit your cycle, you lost points.

The day before our Year 8's were going on their camp to Lake Eildon, we decided to alter the Rock Chase game by adding Lake Eildon words to each of the rocks.  Therefore, players had to run over the rocks with the Lake Eildon words to score points.  As we played each of the games, the scores were recorded and students enjoyed trying to beat their "personal best" or their peer's highest score.

The object of these activities was to generate interest in games creation and in the use of the Kodu Game Lab software.  It is a free download, has excellent tutorials available to get you started, allows users to create simple games yet there is the potential to create much more involved games using the advanced features.  

It was great to see students asking questions about the software and the Windows Controller. Kodu Game Lab allows you to easily share your games creations with others to play and edit. We shared our Rock Chase with one of our students, Andrew, who made his own improvements and then shared it with us :)

Visit the sites below to learn more about Kodu Game Lab and obtain the free download:
http://www.kodugamelab.com/
http://planetkodu.com/
http://fuse.microsoft.com/page/kodu.aspx

You can also download our basic Rock Chase game and try creating your own version :)

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Thu, 27 Oct 2011 02:10:00 -0700 The Digital Sandpit at Meredith Primary School http://bgselearning.posterous.com/the-digital-sandpit-at-meredith-primary-schoo http://bgselearning.posterous.com/the-digital-sandpit-at-meredith-primary-schoo

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This week, I was fortunate enough to visit Meredith Primary School where Year 6 teacher, Ben Gallagher, is running a program he has called the Digital Sandpit.

As the name suggests, it is a "sandpit" approach to the use of technology, giving students a variety of experiences with digital devices.

Students are organised into groups and, each day when they arrive at school, have different activities to participate in.  Some activities are quite structured (eg: Mathletics on a laptop computer or Brain Training on a Nintendo DSi) whilst others are less structured.

Activities are centred around the use of a variety of devices such as gaming consoles (eg: Kinect Sensor Camera with the Xbox and the Nintendo Wii), hand held devices (eg: the Nintendo DSi and the iPod touch) and mobile devices (eg: the iPad and laptop computer).

What struck me immediately was how happy and enthusiastic the students were as they started their school day.  It was evident that the first 20 minutes spent on these activities really set the positive tone for the rest of the day.  Ben explained how the introduction of the program was having a positive influence across the curriculum, with the Digital Sandpit activities being used as a basis for Literacy and Numeracy.  The program has been extended to the Year 5 class and there are hopes to extend it to other year levels, depending on funding.

Meredith Primary School is also very close to completing an impressive refurbishment and I was fortunate enough to be taken on a tour by their principal.  The learning spaces are open, flexible and inviting with beautiful decking areas leading to the playground.

As I left the school, I was surprised to see that I had only been there for an hour as I had got so much out of the short visit!

Ben was a presenter at this year's ICTEV Conference and you can click here to view his presentation, The Digital Sandpit, exploring and learning through technology.

Special thanks to Ben for being so welcoming and the friendly staff and students at Meredith Primary School.

 

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Sat, 22 Oct 2011 03:54:00 -0700 Inside the Game http://bgselearning.posterous.com/inside-the-game http://bgselearning.posterous.com/inside-the-game

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This term, we are very excited to be focusing on games creation and the architecture of games. In future posts, we'll outline aspects of our Inside the Game project in greater detail.  In particular, we are exploring the use of OpenSim, Minecraft, Kodu Game Lab and Kinect2Scratch.  Various activities are taking place in our Senior Library, where interested students from Years 7 to 10 have the opportunity to participate during recess and lunch times.  Having students test various software and work on personal projects is also providing us with valuable information for possible uses in our 2012 curriculum.

So far, our Virtual Worlds Project Team have been exploring "The Architecture of Games" and Kodu Game Lab has been enthusiastically received with students playing and editing Xbox style games with the use of a Windows Controller.

Stay tuned!  There's more to come!

Special thanks to:
The students from Northern Beaches Christian School for their "Minecraft Pixel Art" image
Tara, for her OpenSim creations and
Stephen Howell for sharing his Kinect2Scratch software 

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Thu, 29 Sep 2011 03:21:00 -0700 How Video Games Are Changing Education http://bgselearning.posterous.com/how-video-games-are-changing-education http://bgselearning.posterous.com/how-video-games-are-changing-education

This is an amazing infographic from the Online Colleges website.  It covers five areas:

1. Skills video games develop
2. Educational games
3. Facts and statistics
4. How video games are used at school and
5. Other skills video games can help you hone

Click here to view the infographic on the Online Colleges website.
Special thanks to Cathie Howe from the fabulous MacICT team at Macquarie University in New South Wales. 

Video Games and Education
Via: Online Colleges Guide

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Mon, 26 Sep 2011 05:04:00 -0700 Welcome to the new BGS eLearning Blog! http://bgselearning.posterous.com/welcome-to-the-new-bgs-elearning-blog http://bgselearning.posterous.com/welcome-to-the-new-bgs-elearning-blog

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Welcome to our new blog!  Previously, this blog was known as BGS Virtual Worlds and was used by our students to share their work as part of our school's Virtual Worlds Project.  However, we felt that a method for sharing information about other eLearning Projects was also needed.  You can find more detailed information about Begonia Island, our OpenSim Virtual Worlds Project at http://begoniaisland.edublogs.org/ 

In 2011 we have continued to explore a number of exciting areas such as games creation using Kodu Game Lab, Scratch and use of the Microsoft Kinect Sensor Camera with these tools.  We have also had lots of fun creating our own special BeeBot, "Phee-Bee" who has been programmed to complete some exciting journeys around our Senior Library this year!

You can follow us on Twitter at http://twitter.com/bgselearning

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Tue, 28 Jun 2011 20:05:00 -0700 Robotics by Shandyl http://bgselearning.posterous.com/shandyl-work http://bgselearning.posterous.com/shandyl-work

1. Outline what you were aiming to achieve ‘in world’ in terms of your robot. That is, give an outline of what you wanted to create and how you wanted it to operate.

I was trying to make a pool so it would follow me around but I couldn’t make the right script so I made a ball that comes when I call it.

2. Include a copy of the Linden Script in a separate notepad (text) document. Access this through Windows > All programs > Accessories > Notepad

// levelOut()
// remove the x and y rotation components, so that the object is
// level with respect to the ground
levelOut()
Makes it level to the ground so it will not go into the ground.

3. How could your robot be improved further? Provide an outline of at least one other thing that could be achieved in world.

Make my ball follow me around. Maybe make it look like there is water in the pool.

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Tue, 28 Jun 2011 19:59:00 -0700 My Building by Nathan http://bgselearning.posterous.com/mybuildingopensim http://bgselearning.posterous.com/mybuildingopensim

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I built a tower/building which will raise 20m or follow me when I tell it to. I have also put a tree and a smiley face which follows me.

:)NATH>G:)

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Tue, 28 Jun 2011 19:54:00 -0700 In-World Robotics by Ryan http://bgselearning.posterous.com/in-world-robotics http://bgselearning.posterous.com/in-world-robotics

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I aimed to gain a greater understanding of the use of scripts and hoping that I can use this in a programing context in a physical world situation. My robots that I made in world were not very complex; my initial and main robot was a ‘smile face’ that would conduct three main tasks.

“GO” - the bot would say “Of we go!!!” and the turn in a large circle and stoping back where it started.

“COME HERE” – the bot would point to the owner (me), roll 360 degrees and move 20 meters.

“KILL” – the bot would point to the closest avatar and move 40 meters then return home.

 

The programing that I placed in the robot was one of the many successes I experience throughout the term. I was one of the first of build my robot and then give it a script to run off. Another success was building the actual robot.  I thought it was a really great bit of work and one of the first thing placed in the virtual world by our class.  I think that the whole term has been quite good, but would have been a little bit better if we could have used the Lego robots but this was made impossible via the software differences. The virtual world was also a bit temperamental and caused me to misplace the “Smile Face” robot  because of the glitches caused by everyone being on the sever.

The definition of a robot- “A robot can be defined as a programmable, self-controlled device consisting of electronic, electrical, or mechanical units. More generally, it is a machine that functions in place of a living agent”  I think that my robot does fit this definition of a robot, it is programmable, through its use of the linden script.  It could be self-controlled if I changed the script which would be quite easy. It also consists of electronic and mechanical units as the robot on “in world”.

 

From Ryan

 

 

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Tue, 28 Jun 2011 19:53:00 -0700 My Hippo Opensim Project http://bgselearning.posterous.com/my-hippo-opensim-project http://bgselearning.posterous.com/my-hippo-opensim-project

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Hi
What I have learnt in opensim and scratch has been very helpful. What I have done is cool but not what I wanted to do because nothing would save like my walls and my roof. The only thing that saved was my plane. I was planning to build a two storey home with a carport at the bottom of it.
Lachlan

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Tue, 28 Jun 2011 19:44:00 -0700 Making a Robot in Opensim http://bgselearning.posterous.com/58955719 http://bgselearning.posterous.com/58955719

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1. I wanted to make an object that would spin around 360 degrees in 60 degree intervals whenever it is touched by someone.

2. In the virtual world we were able to successfully make a robot. I think that robotics was pretty successful and I’m not sure how it could have been improved. My object qualifies as a robot because it can complete a routine task on command.

3. My robot successfully spins around when touched. I could probably have made a more complicated script to improve it though, such as making it go up and down as well as spin.

Ben

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Tue, 28 Jun 2011 19:40:00 -0700 My Virtual World http://bgselearning.posterous.com/my-virtual-world http://bgselearning.posterous.com/my-virtual-world

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Hi,

In Virtual World I experienced many things. I learned how to create things and how to link and build different stuff. I created a house with a floor that would look different when you moved and a bed, a dart, a chair and a table. I had a good time inworld and it showed me about virtual worlds. I would recommend everyone to give the virtual world a good go.

Cheers,

Will

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Tue, 28 Jun 2011 19:38:00 -0700 Robotics Arrow http://bgselearning.posterous.com/58955323 http://bgselearning.posterous.com/58955323

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I decided to create an arrow that did a lot of movements when you typed in Fly and pressed enter but it did not really work as planned. It would have worked better if I had thought about the movements a bit more.

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Tue, 28 Jun 2011 19:36:00 -0700 Robotics by Jesse http://bgselearning.posterous.com/robotics http://bgselearning.posterous.com/robotics

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1 Outline what you were aiming to achieve ‘in world’ in terms of your robot. That is, give an outline of what you wanted to create and how you wanted it to operate.

I wanted to create a forest where I could hide in my tree-house.

2. Provide a written assessment of the successes and areas for further work and improvement of the exercise. Include an exploration of how your object meets the criteria of being a ‘robot’.

I think my robot exceeds the criteria for being in its self because of how it reacts to commands making structures and wearing different clothes.

3. How could your robot be improved further? Provide an outline of at least one other thing that could be achieved in world.

I think I could in improve my character and creations by probably creating an elevator to the bottom of my tree house so I can quickly get up there without a fuss.

By Jesse

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